LABHANSH PATEL
SMASH & SHOOT

about
A one-week game jam submission based on the theme "Stronger Together".
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How i made it:
The main challenge was the limited amount of time.
Here's what I have done:
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Day 1:
Came up with an idea: Yeah, it took me few hours to think about something which is based on the theme, implementable, and of course, fun to play.
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Day 2:
Learned few things from the internet: Since I was working first time in 3D, It took me few hours to get comfortable with it.
Like understanding transform component(especially rotations),
mesh renderer, textures, 3D mathematics, and a lot more.
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Day 3, Day 4, Day 5:
Prototyping: I love programming and it became a lot more challenging and fun with a 3D game.
I had worked with:​​
1. Colliders and Raycasts.
2. Projectile motion and its mathematics.
3. Rigidbody and unity's physics system.
What I did:
1. Shoot mechanics using target waypoints and
raycast detection using layermasks.
2. Dynamically adding rigidbody property to gameobjects
for making destructible walls.
3. FPS camera movement and shooting using raycast.
Spend 5 days just making a prototype. Sure love programming...
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Day 6, Day 7:
Level design, sound, and added some good feel to the game.​
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The whole week was so much challenging and fun. The end time was very stressful but that's what game jam teaches you, "To complete a task within the stressful time period" and I was able to overcome it.
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