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SMASH & SHOOT

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about

A one-week game jam submission based on the theme "Stronger Together".

How i made it:

The main challenge was the limited amount of time. 

Here's what I have done:

  •  Day 1:

        Came up with an idea: Yeah, it took me few hours to think                          about something which is based on the theme, implementable,                and of course, fun to play.

  •  Day 2:

        Learned few things from the internet: Since I was working                          first time in 3D, It took me few hours to get comfortable with it.

        Like understanding transform component(especially rotations),

        mesh renderer, textures, 3D mathematics, and a lot more.

  •  Day 3, Day 4, Day 5:

        Prototyping: I love programming and it became a lot more                        challenging and fun with a 3D game.

        I had worked with:​​

           1. Colliders and Raycasts.

           2. Projectile motion and its mathematics.

           3. Rigidbody and unity's physics system.

        What I did:

           1. Shoot mechanics using target waypoints and

               raycast detection using layermasks.

           2. Dynamically adding rigidbody property to gameobjects 

               for making destructible walls.

           3. FPS camera movement and shooting using raycast.

        Spend 5 days just making a prototype. Sure love programming...  

  •  Day 6, Day 7:

        Level design, sound, and added some good feel to the game.

The whole week was so much challenging and fun. The end time was very stressful but that's what game jam teaches you, "To complete a task within the stressful time period" and I was able to overcome it.

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Try it:

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