LABHANSH PATEL
SMASH & SHOOT

about
A one-week game jam submission based on the theme "Stronger Together".
How i made it:
The main challenge was the limited amount of time.
Here's what I have done:
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Day 1:
Came up with an idea: Yeah, it took me few hours to think about something which is based on the theme, implementable, and of course, fun to play.
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Day 2:
Learned few things from the internet: Since I was working first time in 3D, It took me few hours to get comfortable with it.
Like understanding transform component(especially rotations),
mesh renderer, textures, 3D mathematics, and a lot more.
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Day 3, Day 4, Day 5:
Prototyping: I love programming and it became a lot more challenging and fun with a 3D game.
I had worked with:
1. Colliders and Raycasts.
2. Projectile motion and its mathematics.
3. Rigidbody and unity's physics system.
What I did:
1. Shoot mechanics using target waypoints and
raycast detection using layermasks.
2. Dynamically adding rigidbody property to gameobjects
for making destructible walls.
3. FPS camera movement and shooting using raycast.
Spend 5 days just making a prototype. Sure love programming...
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Day 6, Day 7:
Level design, sound, and added some good feel to the game.
The whole week was so much challenging and fun. The end time was very stressful but that's what game jam teaches you, "To complete a task within the stressful time period" and I was able to overcome it.